2020년 2월 29일 토요일

5th Notice for Massive Updates: Season 6 cards will be released on February 29th, 2020

Greetings Duelists!

We’re writing this to notify our users about the date and details of our massive 5th update (ver. 6.0)
The 5th update will be applied on Feb 29th, 2020, a Saturday.
We’ll do try our best to offer you the best service and fastest updates.
Thanks.

[Season 6 Card Update]
  • 168 cards will be released for Season 6
  • Event unit card with DEFENSE SKILL for every element will be released for the first time!
  • 21 Land Card
  • 91 Unit Cards
  • 42 Magic Cards
  • 14 Item Cards


[Balance Patch Notes]
  • "Cold Wind" magic card
    • before : 1st and 2nd foe's Field units' Ap and Hp are divided by amount of foe's empty slots (round down).
    • after   : 1st and 2nd foe's Field units' Ap and Hp are divided by amount of foe's empty slots (round up).

2020년 2월 15일 토요일

Notice for Balance Patch Updates: Ver 5.3 is released on January 1st, 2020


Greetings Duelists!

We’re writing this to notify our users about the date and details of our balance patch ver. 5.3 update on Jan 1st, 2020, a Wednesday.

We’ll do try our best to offer you the best service and fastest updates.
Thanks.

[System Update]
  • before : 
    • You can have only one Event Grade card.
      For other grades, you can have up to 3 cards.
  • after : 
    • You can have only one Event Grade card.
      For other grades, you can have up to 4 cards.

[Balance Patch Notes]
  • "Exploding Rocks" magic card
    • before : Deal 5 damage on each as many foe field units as +1 of the number of Rocky Ground cards on Lands.
    • after   : Deal 5 damage on each as many foe field units as the number of Rocky Ground cards on Lands.

  • "Unspecific Calling" magic card
    • before : Call 1 random unit which has same or lower level than the amount of current your Cost Soul +1 on the empty field slot next to the activated card.
    • after   : Call 1 random unit which has same or lower level(Min 2 level) than the amount of current your Cost Soul +1 on the empty field slot next to the activated card.

  • "Punisher's Leave" magic card
    • before : Deal three times of number of Punisher's Advent in your Grave as DpHp chain damage on foe's field units, starting from the 1st.
    • after   : Deal two times of number of Punisher's Advent in your Grave as DpHp chain damage on foe's field units, starting from the 1st.

  • "Call Water Nymph" magic card
    • before : cost ●●●●●●●●● (9 Lv)
    • after   : cost ●●●●●●●●●● (10 Lv)


  • "Hallucinatory Petal" magic card
    • before : Decrease all foe field unit's Ap by +1 of the number of placed Flower Field on Land. Decrease all foe field unit's Hp by 1 and change the last Flower Field on Land into Tropical Forest. If there are no Flower Field placed on Land, this card has no effect.
    • after   : Decrease all foe field unit's Ap by the number of placed Flower Field on Land. Decrease all foe field unit's Hp by 1 and change the last Flower Field on Land into Tropical Forest. If there are no Flower Field placed on Land, this card has no effect.


  • "Victory's Prayer" magic card
    • before : Increase Ap of your 1st and 2nd field units by +1 of the number of Church Sanctuary cards on Lands. Decrease Dp of 1st and 2nd foe's field units by +1 of the number of Church Sanctuary cards on Lands. If there are no Church Sanctuary card placed on your Lands, this card has no effect.
    • after   : Increase Ap of your 1st and 2nd field units by the number of Church Sanctuary cards on Lands. Decrease Dp of 1st and 2nd foe's field units by the number of Church Sanctuary cards on Lands. If there are no Church Sanctuary card placed on your Lands, this card has no effect.
  • "Conscience Gap" magic card
    • before : Increase Ap and Hp of all your field units by number of your field units with no kills +1. Decrease Ap and Hp of all foe's field units by number of foe's field units with kills.
    • after   : Increase Ap and Hp of all your field units by number of your field units with no kills. Decrease Ap and Hp of all foe's field units by number of foe's field units with kills.

  • "Steal Clothes" magic card
    • before : After removing your current Tree Element Soul Points, increase coin rates of all your field units and decrease coin rates of all foe's field units by 5% per eliminated Soul Point.
    • after   : After removing your current Tree Element Soul Points, increase coin rates of all your field units and decrease coin rates of all foe's field units by 10% per eliminated Soul Point.